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What did you get at Transworld??

Creepy Crawling Torso Zombie

Be sure to check out Zombie Props, Killer Props and Clown Props at our home site www.hauntyourhouse.net

So we’ve been back from Transworld for a few weeks now. Was an awesome show as always. We were able to pick up several items for the haunt. We got several totally awesome props from Creepy Collection. At Haunt Your House we have been a distributor for Creepy Collection for a couple years now. As I said, awesome props. We’re decking a few rooms out with their props. Simply the best and most realistic. A must for our haunt and yours.

Our haunt has finally been getting into using more LED lighting. I can hardly put into words how many more options you have when using LED lighting. I’ll probably have some posts later on about using LEDs for lighting your haunt sets. But the control you gain when lighting cirtain props or certain parts of the set are amazing. And one of the best things when using LEDs is the ability to hide the light fixture. Where an incandecent light bulb is 2 or 3 inches wide and 3 or 4 inches tall, a low power LED is only about the diameter of a pen or pencil and maybe and inch and a half long. Just so easy to conceal behind a grave stone or in a tree branch. LEDs are definately the way to go.

I am very curious if any of you made it to the Transworld Haunt Show and if so how you liked it and if you picked up any cool items for your haunt. Lets here what you got!!

Copyright © 2011 Haunt Tech & HauntYourHouse.NET
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This week Transworld!!

So this is it. The week that haunters and haunt vendors around the country and beyond look forward to each year. TRANSOWRLD!!

Transworld’s 16th annual halloween and haunted attractions show. Two great shows back under one roof once again and back in St. Louis Missouri.

Vendors from all over showcasing the latest products from the greatest haunt masks to the most awesome animatronics available to the haunt industry to this very day, and that doesn’t come close to scratching the surface of what this show has to offer. So if your a haunter, whether in the business for profit or involved with nonprofit organiziation that puts on a haunt for a fundraiser, you have to be at this show.

The show also hosts seminars (for a fee) tought by industry pro’s on many topics associated with haunting or running the business end of a haunted attraction.

This is truelly one of my favorite weekends that I look forward to every year. Come thursday it’s…..HELLO ST. LOUIS!
Looking forward to meeting up with fellow haunters from around the country once again.

Kelly

For much more info on Transworld Halloween and Attractions Show featuring the Haunt Show click on the link below.

Transworld Haunt Show

Copyright © 2011 Haunt Tech & HauntYourHouse.NET
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Haunted House Trip 2 (2010)

For the second weekend in October I had planned a trip to see a few more haunts. My trip took me from my home location of Sparta Wisconsin, to Waukesha, Milwaukee, and on to Sheboygan, along the eastern side of Wisconsin. I was once again very eager to see another fabulous lineup of haunted houses, and the Wisconsin Fear Grounds, Dominion of Terror, and Mars Haunted House were just the attractions I was looking for.

Wisconsin Fear Grounds

Friday night I was able to stop in at the Wisconsin Fear Grounds in Waukesha Wisconsin. The Feargrounds consisted on four separate haunts; Morgan Manor, Morgana’s Torment, Unstable, and Morgana’s Labyrinth of Misery. I arrived a bit early but these guys were in character and ready to rock. The ghouls roaming the queue were there for one thing and that’s to entertain.

Entering this haunt for the first time was an incredible feeling. One right off the bat could hardly fathom the time spent in creating just the first couple of rooms, yet alone building great rooms to follow the theme of the attraction consistently through the haunt. Each room had to have been so carefully chosen as to make sense and how incorporating each character along with each scare was fit into the attraction as a whole seemed to be executed like clockwork.

This was such a great haunt to say the least! The characters had my attention right from the start while having me nonstop guessing what was around each corner. Great time! Great Haunt! Check it out!

Dominion of Terror

Saturday I set off for the Dominion of Terror haunted house in Sheboygan Wisconsin. This attraction was bad ass. The crew of this haunt has without a doubt the right place, the knowledge, and the passion to build everything that makes for a creepy, scary, intense, bad ass haunt. I firmly believe that the best way to really engage the audience with your haunt is to make them feel like they are really in the world you as a haunter are trying to convey. This haunt does it for me!

The themes within this haunt were put together and transitioned so well. And many of the different elements that tend to scare people had been put together to offer allot of that something for everyone. It was truly intense, excellent design, and I loved every minute of it!

Mars Haunted House

Next was back to Milwaukee Wisconsin to check out Mars Haunted House. OH, where do I start with this one! Just waiting in the queue was great! Although the wait in line was rather short at the time, the character working the line was perfect for the job. I could have stood there so much longer and been perfectly entertained. The interaction with the patrons was really getting people ready for something. And “Something” was what we were about to find out.

Talk about keeping a guy guessing, this newly remodeled attraction for 2010 was all that to me and my whole group for that matter. Scares right from the start. The feeling of claustrophobia set in rather quickly and topped off with some scares where one would least expect it. I would think that after eight years doing haunts myself, I’d learn to expect the unexpected; but not this time,  and not at Mars HH.

The room themes within this haunt were definitely carried out with a lot creativity and style. The Mars style allowed for techniques in room theme layout to be done that few haunts could ever pull off. I learned this all too well when Mars through the haunt room theme curveball at us. And this curve ball has been haunting us ever since! LOL! Great time. Great haunt. Entertaining has hell! MARS Haunted House

To All the Haunts

Once again I have to thank these haunts for putting on one hell of a show. I could not have asked for a better time. The blood sweat and tears that went into the designing and building of these attractions as well as the operations it must take to carry out such an attraction has got to be phenomenal.

I wish everyone a happy haunting season and a great Halloween!!

Kelly Anderson

HauntTech/HauntYourHouse.net

Wisconsin Fear Grounds

Dominion of Terror

Mars Haunted House

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Haunted House Trip 1 (2010)

This first weekend of October, I along with my 17 year old nephew made the trip to the Neenah and Green Bay areas of Wisconsin. This gave us two nights to see four great haunted attractions within about 3 ½ hours of our location here in Sparta Wisconsin. I’d like to share a bit about our trip and spread the word about these amazing haunts.

Burial Chamber

Friday night about 8pm we rolled into Neenah. First up on our list of haunts to see was the Burial Chamber. This haunt complex consists of four separate attractions: Adrenaline, Insanity, Phobia, and “The Last Ride” Burial Simulator. We had allotted enough time to see three and didn’t get to “The Last Ride”.

The two indoor attractions we got to, Adrenaline and Insanity were just awesome! To start this trip off seeing the detailed sets within these haunts was a blast! No lack of attention to anything. Actors were some of the best I’ve seen and always in character. Costumes and makeup is just another strong point for this attraction and their outdoor haunt in the woods called “Phobia”, reminded me of that several times. With some of the most convincing characters, this was truly a nightmarish walk in the woods from hell.

I don’t know which attraction at the Burial Chamber I liked best. They all seemed to have me jumping at about every corner and always in awe of the close attention given to all aspects of the haunt. Without a doubt it’s a must see haunted attraction!

Oblivion

Our second stop of the night landed us at Oblivion Haunted House in Menasha Wisconsin. This is one truly amazing haunt. So many aspects of this haunt I just loved. The detail to each haunt set was so professional I couldn’t help but to try and take in the amount of time that must have been spent not just in design but in construction of each room.

Though a great haunt design and realistic haunt sets was obvious, I assure you not one ounce less was put into the scare and creepy factor for this attraction. In its first haunt season I left here wondering how such a professional haunt could be built in just a year.

This haunt comes highly recommended and will for sure make my list again in the future.

Terror on the Fox

First off Saturday night we set our sights to Terror on the Fox located in Green Bay Wisconsin. This haunt totals four separate attractions: The Ominous Sanctum, Torment Reanimated, 3rd Dimension of Fear, and The Void.

This haunt is located at the National Railroad Museum. It begins with a train ride around the property and then drops its riders off at the entrance gate to the haunt. This ride definitely sets up all of its guests for a night to remember.

If you want creepy, you got creepy. If you want scary, you got scary. This haunted attraction gives loads of what makes a great haunt a great haunt. With movie grade sets from one room to the next and many top of the line actors, this haunt is sure to entertain and produce screams all night long. I just can’t believe I’ve waited as long as I have to see this haunt.

This is also the type of attraction that makes a visiting fellow haunter not want to leave. The room sets and creations that make up this haunt show all too well the passion and talent put forth by the construction crew of Terror on the Fox.

Shawano Manor

We wrapped up Saturday night checking out Shawano Manor also located in Green Bay Wisconsin. After purchasing our tickets we took a walk down a trail through the dark woods. The music from the band playing on stage by the fire pit was just rockn those woods. Thinking we haven’t even entered the attraction yet and therefore letting our guards down, we were anxiously surprised when we were met up by one scary psycho with a chainsaw. If that don’t wake you up I don’t know what will.

We made it to a kind of staging area where before entering the house we sat down with the gipsy and my nephew got a palm reading. We then topped that off with both of us taking four shots each with a paintball gun at a zombie wondering in the woods. This was like living out a video game or the movie Zombie Land and was entertaining as hell!

We eventually got in the manor and were greeted by some very talented actors. You just somehow know you’re in for something good when you see acting done the way it should be done like here at Shawano Manor.

Awesome rooms tricked out in 3D. This was a first for this type of haunted house for me. I absolutely loved it. The creators of this attraction have put together remarkable room sets with plenty of the scare factor and the last one I thought was quite comical.

This made for such a great couple of nights and to top it off here at Shawano Manor was the perfect ending to our weekend of haunts. I only wished I’d have had more time to hang out and talk with the guys and gals of this attraction and listen to the band. Be sure to check this haunt out.

To All the Haunts

I wanted to thank all these haunts for putting on such a great show and for the conversations we had with a few of the staff members. Having been involved in the haunt industry for eight years now, I know all too well the hard work and all the time that goes in to planning and building of just the simplest of things for a haunt. And to see it done at such a large scale as these great haunts have done is truly an amazing sight to see.

Whether you’re a haunter or just out looking for a night of frightful fun, from Haunt Tech and HauntYourHouse.net, these haunted attractions are coming to you highly recommended as a must see this October. Be sure to check out their websites for operating times and ticket prices.

Happy Haunting

Kelly

Burial Chamber

Oblivion Haunted House

Terror on the Fox

Shawano Manor

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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WWPI at HOS

If you’re familiar with the background of HauntYourHouse.net, you’ll know that we have been a huge supporter and volunteer for the Sparta Wisconsin based haunted attraction call the “House of Shadows”. As the building we host our haunt in was once part of the Wisconsin State Child Center which was originally built in the late 1880’s as a home for dependant and neglected children, this site has seen history that most people today could only read or hear stories about.

Though the original site of three cottages were only intended for about twelve children each, within a matter of months the site was severely maxed out with around sixty children, boys and girls, ranging from ages of just a few months to upper teens. This site would eventually expand to over ten buildings including a three story administration building, a hospital, and infirmary to house and care for eventually several thousand children over the operational time of the facility.

By the late 1920’s the growing numbers of children suffering from various non curable diseases of that time period such as Polio, Measles, Scarlet Fever, it was apparent that an onsite facility be built to care for such individuals, and so an infirmary building was constructed in 1932 and was in use until the entire Child Center closed its doors for good in 1976. Unlike many the other buildings once part of the child center, this building still stands, and has hosted our haunt (House of Shadows) for over ten years.

Throughout this time, our location including the onsite cemetery of over 100 graves, have caught the interests of several paranormal investigations by various groups from around the Wisconsin and Minnesota area. One such group led by Neil Nystrom and Boyd Hanson of Western Wisconsin Paranormal Investigators (WWPI) has conducted several investigations of the old infirmary as well as several other locations around the area. Neil, Boyd, and their team had spent several nights last haunt season, actually at our haunt speaking with our awaiting guests. WWPI will be answering questions again this season about investigating paranormal activities and going over their findings from past investigations at out haunts location as well.

Be sure to stop by the House of Shadows this 2010 season and take the opportunity to talk with Neil and Boyd of WWPI.

Operational nights of our haunt are posted at www.hauntyourhouse.net/house_of_shadows.html.

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Special Effects

Wanted to post about some amazing How To DVDs pertaining to special effects techniques using digital video projection or simply incorporating a television into your haunt set. And yes these DVD are available right here at HauntYourHouse.net. But before I talk up the DVDs I want to point out that the maker of this special effects DVD collection has put together many YouTube videos not just covering what’s on each DVD but also touching on how you can use and set up some of these effects with items you may already have. And of course if you want to take his teachings to the next level you can always look into a DVD covering the area of which you’d like to learn more about at a later time.

The mastermind behind this DVD collection is Jon Hyers of Outrageous Media located in St Paul Minnesota. With his techniques in special effects and virtual 3d projected effects, Jon has worked on projects taking him to the museum “The Terrors of St Petersburg” in Russia and back designing and building projected effects for the ever popular attraction “Top Secret” in Wisconsin Dells.

Jon is now offering up many of his special effects ideas, tricks, and secrets on an ever popular and ever growing collection of DVD “How To’s”. The latest, Projected reality, covers the use of a wide range of video projectors to create virtual 3d images for many applications in the Halloween and Haunted Attraction Industry. One nice thing Jon has done is set up a YouTube video to go along with nearly every video, making it very easy to know exactly what areas of special effects each DVD will cover.

I’ve personally been able to view a few of these DVDs in its entirety and will say that Jon has greatly opened my eyes to the possibilities of using special effects and virtual 3d projected effects in the haunt environment, whether it be an indoor or an outdoor haunted attraction. As much as I’d love to write about what a haunt could get out of these videos, I don’t know if I could convey how much I recommend that you Halloween Haunters at least familiarize yourselves with these special effects techniques videos. As I mentioned the possibilities seem endless with this type of knowledge. Please check out these YouTube’s as I’m confident that just viewing them will get some great ideas stir’n up for this year’s or even next year’s haunt.


PROJECTED REALITY HOW-TO DVD Volume 1
http://www.youtube.com/watch?v=U2vU1lS8XcU

Spiders Snakes and Bats DVD
http://www.youtube.com/watch?v=NnDA64insAw

PROJECTION FX VOLUME 1
http://www.youtube.com/watch?v=FlPS19_j4Rc

Ghost Boys DVD – 2007
http://www.youtube.com/watch?v=qDzOyxWnudU

GhostMachines1 – 2004, 3hrs
http://www.youtube.com/watch?v=VwmvebZQbqU

GhostMachines2 – 2005, 3 hrs
http://www.youtube.com/watch?v=jqVIGr_CiuA

Grave Ghost FX DVD Set – 2002
http://www.youtube.com/watch?v=zowOTCb_geQ

Spooky Props and Special Effects series 6 hrs (2 DVDs)
http://www.youtube.com/watch?v=XMDLC0f5M-k

Spooky Ghosts DVD – 2003
http://www.youtube.com/watch?v=h4y9dvVEfjU

Ghost Video Projector Kit – 2001
http://www.youtube.com/watch?v=_cJIxEkWEwg

VRFX Tools – 3FX DVDs + How To do TV FX DVD, 2006
http://www.youtube.com/watch?v=FWQ5UBJESxc

TV Effects Demonstration Video Part 1 – 2002 (Info only, scary faces and VRFX,
Spooky Ghosts also shown)
http://www.youtube.com/watch?v=XYzDGDtJJIw

TV Effects Demonstration Video Part 1 – 2002 (Info only, scary faces and VRFX,
Spooky Ghosts also shown)
http://www.youtube.com/watch?v=1PPgVnO76-o

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Audio Repeaters

900X Audio Repeater</a> at HauntYourHouse.net

The 900X Audio Repeater can deliver your prerecorder audio effects accurately on time or on demand. Actors can trigger audio repeater themselves or sync with your prop animations.

As many of you haunters know, your audio can play a huge part in setting a great ambiance within your haunted attraction. And perhaps just as important, if not more important than the background audio of your haunt, is the audio or audio effects that go along with your haunt props or when your actors and actresses execute their scare. That audio can be so important in building up to your scare. I just can’t stress enough how each scare needs to have some type of audio to go along with it. But keep in mind it must be something that fits the scene or at least fits the scare that’s about to take place.

So what do I mean by audio that fits the scene or scare? Pretty simple I think…let me try and explain. So you got your spooky haunted house music playing in the background, which may or may not be right for the scene, but that’s not what this post is about. Your patrons enter your haunt room which lets just say is a boiler room or some type of mechanical room of a building, so you got background sounds of some type of equipment running on a loop, but that’s not what this post is about either. Your guests are now right in the middle of your haunt room. They are aware that they are in some type of buildings mechanical room. They hear a heating system or something running. And for the most part all seems well. But just then, this new sound emerges. It’s kind of faint but sounds as though the plumbing pipes are clanging together. It seams to be getting louder and they think the plumbing pipes are starting to come apart. As it gets louder, it’s now sounding as though some type of high pressure relief valve is purging and it continues to get louder yet. And finally, all the sudden this horrifically loud crash just as your actor or actress comes jumping out of a dark corner behind the boiler, scaring the tar out of your patrons. That’s what I’m talking about.

The point of this type of audio effect is not just to add to your background audio, but to add another element to your guests experience in your attraction. This new element allows you as the actor to activate at just the right time, to build up the intensity and anticipation of your up and coming scare point. Just like in a horror movie with the tense audio leading up to the scare, this additional audio effect can take your second or two of scare time, and stretch it throughout the duration of your added audio effect. Not to mention making the actual scare point even better. This happens do to the fact of delivering unfamiliar sounds to your guests. Upon first entering the room, they had already formed a general impression of the room. Seamed like a normal mechanical room. Then the new sounds began making the guests aware that perhaps things weren’t quite as they initially seamed. And finally, the executed scare.

These additional audio or sound effects can be delivered with precision timing by means of an audio repeater. An audio repeater is simply a device capable of storing your prerecorded audio track and playing it on demand, when the audio repeater is triggered. It can be triggered by several means; pressure switch, a motion sensor, passive infra-red, or by a switch operated by an actor or actress are some common methods. NOTE: This switch could be activating a prop or some other type of effects while at the same time triggering the audio repeater, depending on how the trigger is connected to whatever it is controlling.

Audio repeaters typically have an output which is “line level”. So in nearly all cases will require the repeater be used with an additional amplification sound system such as a PA system or a perhaps just a home stereo. Their trigger system, which it likely supplies its own power for, will need to be wired out to some type of switching devise such as a push-button or motion sensor. Their input voltage in many cases are 115 volts AC, however some companies offer a version that can be power by DC voltage using batteries.

Haunt audio in general is such an over looked area in many haunts. And using audio effects as part of your scares in many cases is just plain forgotten or never thought of. As I began this post, the audio you choose can add so much to a haunt room, but being able to add additional audio effects on demand to go right along with your scare makes the experience that much better. Your actors will be able to sync their grand scare point right into the audio effects with a little practice. Or you can adjust your props animations to fit the audio as well. Give it a try this next haunt season and let me know how you utilized additional audio effects with your haunt.
-Kelly

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Animation Control-Prop Controllers

Animation Control

Animation control is probably the single most asked about topic here at HauntYourHouse.net. Animating your props or sets can add so much life and character to your attraction. Each set I build usually has some type of animation going on. And with the right equipment, it’s usually not too difficult to add just the right animation effects you’re looking for.

One thing to clarify is that animation not only pertains to your haunted house props like a pneumatically controlled zombie reaching out of a box or a monster trying to break loose from a cage, it also pertains to doors, walls, drawers, or a dropping ceiling. Not to mention your lighting, fog machines, and audio effects can all be animated as well with simple animation controls.

Many of the animated props a haunter is likely to encounter in a haunted house or are considering building for a haunted attraction, will be powered by compressed air. However, electric motors are frequently used and in some occasions, hydraulic systems have been used to power larger scale props. But regardless to what type of system is powering the prop, typically some type of electrically controlled valve (solenoid valve), will operate the pneumatic and hydraulic powered props, while a relay will operate the electric props or lighting effects.

Solenoid valve with plumbed into the pnuematics system

This Solenoid valve has been plumbed into the pnuematics system of my Hells Bench haunt room from 2009. This valves coil operates at 24 volts AC. The low-voltage wire shown runs back to a 24 volt AC transformer. One of the wires is hooked up to an on/off switch used to control the benchs pnuematic cylinders. The on/off switch could easily be replaced with an animation controller if the application requires one.

Pneumatically controlled props as I mentioned will likely use an electric solenoid valve to regulate the airflow to the pneumatic components of a prop, such as a pneumatic cylinder. The electric coil of a solenoid valve, (or a relay if controlling electrical) is designed to operate at a certain voltage, AC (alternating current) or DC (Direct Current). It’s important to determine what voltage you will be capable of using before you spend your money on valves or relays. As far as what voltage to use just depends on what you have access to. Every animation I set up that uses a solenoid valve or relay, I prefer to use a ones the operates at 24 volt AC. Reason being that 24 volt AC transformers are easy to get, it’s safer to use low-voltage vs. a higher voltage like 115 volt, and chances also are that the electrical inspector may not like seeing high-voltage wiring ran all over a haunted house by someone other than a licensed electrician.

If you’re trying to animate a prop in an area without access to AC voltage such as in a field haunt, you may have to utilize DC coiled solenoid valves that could be powered by batteries.

Electric props or lighting effects can be controlled just as easily using relays. A relay operates similarly to a solenoid valve but instead of controlling airflow, it controls electricity. So when switching on and off a lighting effect that is powered by 115 volts, all I do is set up a 115 volt receptacle that is switched on and off by a relay, and plug in your lighting effects. (When my effects to be controlled have a standard household plug-in on the power cord, I avoid cutting the end off by wiring a receptacle into the electrical control system, and plugging into that.)

NOTE: I prefer to wire my controls in low-voltage. This is an extra step with additional materials (such as a transformer), but is not nesssaraily required.

Animation Control Box

Here I made myself my own animation control box. I built a metal box from heavy gauge tin. The box housed one Animation Maestro to control the one pnuematic solenoid valve. It housed a timer controller (not pictured). The timer controlled a 115 volt receptical built into the side of the box. It has 1 audio repeater built in. And it also has a 24 volt AC transformer set up to control one 4-pole relay used to activate all the controllers simultaneously. I eventually made a second of these animation control boxs. I never take them apart as each year I can use these boxes to animate a different haunt set from one year to the next.

The Animation Controllers

So now assuming that your props have the pneumatics hooked up to the solenoid valves or your lighting effects and electric motors are wired back to the relays, you will now have to wire in the animation controller and its trigger. There are many types of animation controllers with different features, functions and price ranges. Some controllers require the use of a computer for programming while others can be self programmed on set without computer equipment. I’d like to take the time now to talk a bit about some animation controllers I have used in the past and still currently use as well as some very nice controllers that will be coming new for 2010 here at HauntYourHouse.net.

The Animation Maestro I and the Animation Maestro II have been utilized and sold here at HauntYourHouse.net for several years now. The Maestro I has one single contact of NO (normally-open) and NC (normally-closed) while the Animation Maestro II has two contacts of NO or NC. Both controllers have terminals to wire in a device to trigger the controller to start your programmed effect.

For exampe, if you had a haunt set that requires one single light to turn on at a certain time and then turn off, the Animation Maestro I would do this very easily by wiring from the NO terminal of the Maestro, to the coil side of the relay (or directly to the light). You could take this a step further and have a separate light be on and then shut off just as the Maestro is activated and turn on a second light. This would be done by wiring an additional light to the normally NC terminal. A pneumatic cylinder could be controlled in a similar fashion. The Animation Maestro II will operate the same way but will allow for control of two separate animations (which provides the option to let’s say, animate a lighting effect as well as a pneumatic prop with the same controller).

NOTE: The Animation Maestro’s DO NOT provide the electrical power to operate the prop, solenoid valve, or relay. The Maestros are simply wired in-line with the hot-wire powering the prop, valve, or relay, and just acting as a switching device.

Animation control box

Animation control box. Note the built in 115 volt receptical on the side. This receptical is switched on/off by a built in timer controller.

The 4-Play will be a “New for 2010” animation controller here at Haunt Your House. This device is very cool and ruggedly built. It operates off the same principal as the Animation Maestros and is very easy to program. No need for computers as this awesome controller can be programmed on set very quickly. The 4-play is definitely a step above the maestros though, as this device has four separately programmable NO and NC contacts. As easy as these prop controllers are to use, your imagination will have you setting up all sorts of animations for your haunt sets. The 4-Play allows you the extra room to expand with your detailed animations.

The final step would be setting up a triggering device to activate the animation controllers. The triggering device could simply be a pressure switch-mat, an on/off switch, or a door bell switch. It is possible to use motion sensors or PIR (passive inferred) sensors as well.

The Maestros and the 4-Play provide their own power for activation and they have two terminals for wiring up your trigger device. By wiring in your switching device you are simply adding a contact point within the triggering circuit. When the contact is made, the animation controllers will be activated, and therefore, carry out your preprogrammed animation for your props or lighting effects.

In Conclusion

I hope that at least some of this info I have given in this post sheds a bit of light on the subject of animation control. I realize that the task at hand of animation can be difficult to some but with basic wiring skills and user friendly animation controllers, you’ll find a great way to add additional character to your haunt and have a lot of fun in the process. Any questions please feel free to comment here or email me directly. It’s always fun to here from fellow haunters and about their ideas for haunting.

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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What about Fog Machines?

Identification sticker on typical fog machine.

Each fog machine will have an identification sticker on the back or bottom listing its voltage, amp draw, output, and wattage.

Wanted to make a post on fog machines early as during the preplanning stages of a haunt, many of us haunters are looking into the appropriate foggers for our attraction.

There are many different brands and qualities of fog machines on the market including American DJ, Antari, Eliminator, Martin, Chauvet (which is a line carried here at HauntYourHouse.net), not to mention the major department store specials.
All these fog machines will have their own specific specifications for you to go off of when choosing the fogger right for your application. The wattage rating you will pay particular attention to as that will be your best bet in determining the performance of each fogger. These specifications may also list a cfm rating (cubic feet of fog per minute) which could range anywhere from 1,000 to 25,000 cfm (perhaps more or less). As there is no set industry standard of what a cubic foot of fog actually is, this number can only be used as a base guide line when comparing different fog machines. So think about it this way, if I took a clear 1 cubic foot box and put what I thought was 1 cubic foot of fog in it, you could look at that box and say it should have more or less fog in it. So cfm is only a guide line.

The wattage on the other hand is very useful in comparing different fog machines. You can very easily find fog machines rated anywhere from 450 to 1300 watts. This wattage rating is concerning the heat exchanger that each fogger has which is used to heat the fog fluid to a specific temperature, turning the liquid form fog fluid into vapor, giving you fog.

First of all, take into consideration that the greater the wattage the longer the heat up cycle of the fogger before it has the ability to produce fog. Yet a lower wattage fogger will reheat faster, but the cooling effect that the liquid form fog fluid has on the temperature of the heat exchanger, the less time the fog machine has to produce fog before the heat exchanger temperature drops and loses its ability to produce fog. At that time the fogger will go into a reheat cycle like what it does when you first turn on your fogger. When that set high temperature point is reached, the fogger will once again be ready to produce fog. A larger wattage fog machine will also do this when its heat exchanger drops in temperature when producing fog, but being the wattage is that much greater, the more fog you can produce before the fogger goes back into its reheat cycle.

So be aware on how often you think your set will be calling for fog. If you need to maintain a high level of fog, a smaller wattage fogger may not keep up with the demand, and you may find the fogger in its reheat cycle when you need it to be producing fog. In that case a larger fog machine would better meet your needs. On the other hand a smaller set without much airflow to carry your fog away, a smaller wattage fog machine may very well be adequate.

To touch on the life expectancy of a fog machine, I want to stress the importance of using the proper fog fluid and the cleaning of your fog machine. Regardless to what brand and much how or how little you spend on a fog machine, each machine has been designed for a specific blend of fog fluid. Meaning each unit is designed to produce fog at a certain temperature, therefore you should always resort to using the fluid made for your particular fog machine. If you have fog fluid designed to vaporize at a specific temperature, but your fog machines heat exchanger reaches temperatures above that rated for the fog fluid, your heat exchanger will burn the fluid before its leaves the fogger. When the fluid is burned it will begin to build up within the foggers plumbing resulting in a poorly performing fog machine in much need of being cleaned. At worse case the machine will quit working all together due to plugged internal plumbing or a burned out heat exchanger. So make sure you use a fluid compatible with your fogger and if you aren’t certain, stick with using the same brand fluid as your fog machine.

When it comes to cleaning your fogger, you can definitely purchase cleaners. But the use of distilled water and white vinegar work very well. Chauvets cleaning guide recommends 80% distilled water to 20% white vinegar as sufficient in maintaining a clean and clog free fog machine. After forty hours of use, run a full tank of this cleaning solution through the fog machine in a well ventilated area and refill the fogger with the appropriate fog fluid. It may also be helpful to run just distilled water through the fogger until you can no longer smell any vinegar before refilling with fog fluid.

If you’re not going to be using the fogger for quite some time after cleaning, let some distilled water remain in the fogger as this will help keep the seals from drying out over storage. And lastly, assure that the fogger will not freeze over storage.

I hope this post helps you in choosing the appropriate fog machine for your application. I have some additional information on foggers that may be worth while checking out at this link. Fog Machine Info

-Kelly

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Scare Tactic For Your Haunt Room Theme

When choosing a haunt room theme, you need to have an idea of what the
Hells Bench incorperated into our saw room theme.

Hells Bench incorperated into our saw room theme proved to be a great scare tactic over and over again.

scare will be for that room. What type of scare tactic will you use to initiate that frightful scare that your guests wont ever forget? How will your theme aid in making your scare believable? How will you execute the scare to bring out the best effect for the entire group? These are all questions that you need to ask yourselves as you formulate the plan for your haunt room prior to design.

That’s not to say that you cant quickly throw something together, cause we all have likely faced the fact that at the last minute we may have to fill a dead space such as a corner or a hallway. But that’s another post.
In the early days of planning the rooms of your haunt, you have to decide on room themes. In my experience that tends to set the initial course of action to planning the new haunt. But the room theme is just one point of the design of that room. We need to know where the scare point will be in the haunt room and what the scare will come from. Will the scare be coming from below the group, on top, behind them, from the left or right sides, or from the front. And what will actually be producing the scare?
Generally speaking, we try to scare the groups forward to prevent backup. Where a scare from the front will act to slow the group down (which may not always be a bad thing, and has its purpose), a scare from the back will act to push the group along their way, and this is generally what we want. Although we have to find a balance to this as either way excessively can lead to a backup of groups within the haunt. Haunts have to rely on their actors and actresses to speed up or slow down a group to prevent the individual groups from running together. This can take a greater level of talent by an actor, knowing when to speed up or slow down the flow, having to spend extra time with the patrons when needed, keeping them entertained, and all while staying in character.
Will the scare be coming from an actor/actors or a prop of some sort. What will the actor look like or what will the prop be? If you want a prop for the scare, will it be static or animated? If you use a prop, how and when will you trigger it or if using an actor, when will he or she produce the scare? Another thing to consider when using a prop is if you can make it yourself or if you’ll need to make a purchase. And also, do you have the means to “trigger” and “control” your prop effects and/or animation?

From a different perspective if you constantly scare from one angle within the entire haunt, you will likely not be as successful in scaring every patron within each group. Try and mix up the angle of which you scare throughout your haunt so all of the patrons get the opportunity to experience a scare. If you know how the room before and after yours will be set up, that may help you in determining where you will scare from. On the other hand you may go all out and come up with a plan to scare the entire group at the same time. This has been an ongoing quest of mine and has been extremely fun, but can be rather difficult as not everyone in the group will respond to your scare in the same way.

If your not going for so much of a “startle”, but more of a “gross them out” type of scare, you will really want to tie your room theme into the items your trying to gross them out with. The butcher scene can be done with the appropriate props and a well detailed room with a convincing actor. But you’ll want to take the time to make this room and everything about it look as much like what your trying to portrait as possible. But don’t forget, a well trained and seasoned actor can make or break a room with such a scare tactic.

Regardless to the scare tactic for your haunt room, you want your patrons to be leaving your room as entertained as possible. Hopefully you scared them or a least part of the group. If you’ve even scared one person and got a great reaction from that individual, its likely that you entertained the rest of the group enough to make them appreciate the effort and happy that they chose to come through your haunt.

I’m interested to here how anyone else chooses to set up the scare points within their haunt room and how the haunt theme they chose determined the type of tactic used to initiate the scare. Look forward to hearing your comments!

Copyright © 2010 Haunt Tech & HauntYourHouse.NET
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Halloween and Haunted house chat

Building a haunted attraction? Whether a yard or home haunt or going pro, this blog is for you. I've been doing a haunt for almost eight years now and enjoy talking with others about their haunt ideas and giving some of mine. I want to here about the products you use in all aspects of your haunt. And I'd like to talk about some of the items I have used, some of which I currenty carry online. Many of these products have definately helped me in making very successful haunt rooms.